SE Grid Builder

Folders

not set
%APPDATA%\SpaceEngineers\Saves\<id>\<world> (holds Sandbox.sbc)
not set
Steam\steamapps\workshop\content\244850
optional
Steam\steamapps\common\SpaceEngineers\Content: vanilla blocks and block names
optional
%APPDATA%\SpaceEngineers\Mods: mods in the world that aren't from the Workshop

What to import

A regular expression on the block's id and name. Only plain structural blocks (TypeId CubeBlock) that fit in one cell are imported. Armour with a game shape joins the matching vanilla card. Other blocks are read from their model and grouped by shape, so blocks with the same shape share one card.
Blocks larger than one cell (most wings) are counted but not imported yet.

Block

Draw

Click two points to draw an edge of the block. Drag to orbit, right-drag to pan, wheel to zoom. The orange arrow is the block's Forward. Draw every edge of the shape, then Save.
Click a point to start a line.

Block

Saving turns the lines into a solid. If the lines close into a solid (each edge shared by two faces) that exact shape is used, concave or not. If not, the shape becomes the convex hull of the points and you get a warning.

Session

One file with the model, settings, cell edits and block library, to keep or to send to someone with this page.

Model

Drop an .obj or .stl here, or
The real length of the thing along its front axis. The model is scaled to it.
group=words in part names, separated by ";". Everything else is "body". Parts are the model's objects.

Scale and grid

A block is considered for a cell only when the model fills at least this share of the block's own volume (a plate: of the model's thin skin). Among those, the winner is the block whose faces best match the model's surface in the cell: the surface should lie on the block's faces, and every face the block shows should have model surface on it. Simpler blocks take near-ties. Thin bits of a neighbour poking through a grid line get no block.

Blueprint

One grid of the block size above, every fitted cell with your edits. Export writes straight into %APPDATA%\SpaceEngineers\Blueprints\local\<name> (pick that folder once); in game F10, then paste. The in-game symmetry plane is set on the hull centreline.

Show

Edit a cell

Click a cell on the layer map to select it. Edits are kept in this browser for this model and grid settings.
No cell selected.
Saves every cell you've edited (for this model and grid settings) with what the tool had picked, so the fitting can be tuned towards your choices. Send Claude the file's location.
Select a cell the tool got wrong, click this, and paste it into the chat with the block you would use.

Layer

The map is the selected layer seen from above: front on the right, columns numbered from the rear, rows from the -Z side (row 1 at the top). Letters are block keys (click a cell for the full name); a dot is a cell the model touches where no block passes the fill rule.
Load an .obj or .stl model to start.